Learn
Anyone can solve the cube. Including you.
If you want to learn to solve the cube, or you can already solve it and want to get faster, follow the journey below. Every algorithm is performed for you by a cube that solves itself, move by move, with the notation lighting up as it plays, so you can watch, pause, and copy it at your own pace. No book or video can do that. Four levels run from your very first solve to the full system used in competition, and on to how the fast people practise.
Level 1
Solve it
Eight steps from a scrambled cube to a finished one. No speed, no pressure, about two evenings of practice.
Level 2
Under a minute
The same solve, streamlined: seven tools that finish the last layer and carry most people under sixty seconds.
Level 3
The full system
What the fast people actually use: 119 cases, each verified, animated and taught, plus a trainer to drill recognition.
Level 4
Getting faster
The coaching level: finger tricks, cross planning, lookahead and practice built around the sport's own average of five.
Another puzzle in the house?
Which to buy first, and why →an evening
The 2×2
The corners of a 3×3 with everything else removed. Two algorithms finish it, and one of them you may already know.
an afternoon
The Pyraminx
A tetrahedron whose corners can never swap places. That one fact makes it the gentlest puzzle in the sport.
a week or two
The 4×4
Rebuild it into something that behaves like a 3×3, then solve that. The hard part is the two positions no 3×3 can reach.
after the 4×4
The 5×5
The same method with more pieces, and one of the 4×4's two parity cases cannot happen at all. There is a clean reason why.
a long evening
The Megaminx
Twelve faces, and almost all of it is the 3×3 method with more sides to walk round. Four algorithms finish the last face.
two evenings
The Square-1
The puzzle that changes shape as you turn it. Four rules bring the cube back from any of its 170 shapes; five algorithms then finish the colours.
an evening
The Skewb
A cube whose cuts run corner to corner, so every turn swings half the puzzle. Two algorithms, both found by searching the puzzle itself.
Level 1, step by step
a complete first solve · about two evenings- 1Read the moves
- 2The white cross
- 3The first corners
- 4The middle edges
- 5The yellow cross
- 6Line up the edges
- 7Place the corners
- 8Twist the last corners
Level 1 is a full method with nothing missing: follow the eight steps in order and a scrambled cube ends solved in your hands. Each page shows its algorithm as an animation you can play, pause and step through one turn at a time, which is the thing books never could do and videos do with hands in the way.
No timer, no talent required, and no age limit in either direction. When the whole solve flows, Level 2 makes it fast.
Learning here connects to the rest of the sport. When the Sune becomes an old friend, you can race the actual scrambles from last weekend's finals, and when a competition tempts you, Start here describes honestly what your first one is like.