Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Learn → Level 3

Learn · Level 3

The full system

Competition solvers look at a cube once per stage and know the cure instantly: 41 ways a pair can sit, 57 ways a last layer can scatter, 21 ways it can shuffle. Nobody learns it in a weekend. Everybody who knows it learned it a few cases at a time.

The method taught in Levels 1 and 2 is the beginner form of CFOP, the system most competition solvers use. Full CFOP differs in recognition: instead of fixing pieces a few at a time, a trained solver reads each stage in one look and plays the exact algorithm for the exact case. The whole library lives here, every case defined, animated, and checked by a computer before it may publish.

Take them in order. The pairs pay for themselves first, because the first two layers hold most of a solve's time. The orientations come a family at a time. The permutations finish the job.

When the diagrams start to feel familiar, the recognition trainer deals you cases at random angles against the clock, and keeps your times on your own device. Recognition, not finger speed, is what separates a one-minute solver from a twenty-second one.

119
cases in the full system. Every algorithm on these pages is verified by simulation, and enumeration proves the case lists complete: 288 permutations, 216 orientations, 150 pair positions, all covered.

Checked by simulation before publishing: the position shown plus the moves shown must produce a finished cube, and the algorithm must touch nothing outside its own job. The diagram and the player are drawn from the same simulated position, so they cannot disagree.