Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Learn → The other puzzles

Learn · the other puzzles

Beyond the 3×3

The cube is one event of many. Some of the others are genuinely easier and make better first puzzles; all of them are real competition events with their own world records. Each lane here teaches a complete method, checked the same way.

The puzzle order people recommend usually reflects what they happened to buy first. If you are starting out, learn the 3×3 method and then pick whichever of these appeals, because each one reuses ideas you already have. The 2×2 reuses the Sune you already know. The Pyraminx reuses nothing at all and takes an afternoon. The Skewb looks like a cube and behaves like nothing else, which is most of its charm.

The big cubes are the exception to that freedom: do the 4×4 before the 5×5, because the 5×5 is the same method with more pieces and one fewer problem. Both lean on the 3×3, so leave them until that is comfortable.

What the maths says

every figure swept at build time

Small puzzles are small enough to know completely, which is a rare luxury. A computer can visit every position a Pyraminx can reach in about a minute, so the figures on that lane are exact counts. The 3×3 is the opposite case, with forty-three quintillion positions, and the big cubes are further out of reach still, so those lanes prove things a different way: each algorithm is applied to a solved puzzle and every piece is compared with where it belongs, and the claims about parity are settled by algebra rather than by counting.

A method described here as always working has been checked against every position it can meet. Where one only usually works, that is said plainly.

3
Sunes at most to turn any top face yellow, proved against all 27 of them.
11
turns solve any Pyraminx, tips aside, out of 933,120 possible positions.
22
moves in the two parity algorithms together, and that is all the 4×4 asks you to learn beyond the 3×3.
6
fixed centres, one a face, and between them they rule out the parity case that plagues the 4×4.
4
algorithms for the Megaminx's last face, each found by searching the puzzle and proved before publishing.
5
algorithms cover the whole colour stage, and the shape method before them is four sentences long.
11
turns solve any Skewb, out of 3,149,280 positions, counted by sweeping every one of them.

Every event with a lane above has a complete method behind it. If you want the 3×3 first, the four-level journey starts here.