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Competitions → Brazil → SESC Pompeia 2013

Competitions · Brazil

SESC Pompeia 2013

São Paulo, São Paulo · 19 January 2013 · 12 events · 87 competitors · 63 personal bests

Gabriel Dechichi Barbar won five of the twelve events (3×3, 2×2, 4×4) and the closest final was the Pyraminx, won by Felipe da Cruz Bueno by 1.60 seconds. 87 competitors produced 63 personal bests, 11 of which still stand today, and 41 people held a competitor card for the first time.

The moment

A continental record

Gabriel Dechichi Barbar set the 3×3 single continental record: 7.65.

Five wins
Gabriel Dechichi Barbar — 3×3, 2×2, 4×4, 5×5, 3×3 one-handed
1.60s
closest final — Pyraminx, Felipe da Cruz Bueno over Alrimar Dias Rocha Sobrinho
63
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Gabriel Dechichi Barbar9.1310.11
2×2Gabriel Dechichi Barbar2.503.98
4×4Gabriel Dechichi Barbar44.7746.48
5×5Gabriel Dechichi Barbar1:19.751:28.28
3×3 blindfoldedWalter Pereira Rodrigues de Souza1:09.19
3×3 one-handedGabriel Dechichi Barbar14.9316.55
MegaminxRonan Felipe Jorge1:05.751:09.75
PyraminxFelipe da Cruz Bueno4.526.29
4×4 blindfoldedPedro Santos Guimarães
5×5 blindfoldedAllyson Dias de Lima
3×3 Multi-BlindWalter Pereira Rodrigues de Souza8 of 10 cubes · 51:53
3×3 with feetRafael Werneck Cinoto39.3842.01

The PB harvest

63 set · 11 still standing

First-timers

41 people competed for the first time at this competition, joining the 6,160 people who made their debut in 2013. Start here explains what a first competition is like.

Records watch

3 regional records were set at this competition.

The field

87 competitors · 333 results · 12 events.

Everyone who competed

87 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.