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Competitions → Multiple Countries (Americas) → FMC Americas 2017

Competitions · Multiple Countries (Americas)

FMC Americas 2017

Multiple cities · 15 October 2017 · 1 events · 143 competitors · 25 personal bests

Walker Welch won the 3×3 Fewest Moves with a 24.00. 143 competitors produced 25 personal bests, 7 of which still stand today, and five people held a competitor card for the first time.

The moment

A world record

Walker Welch set the 3×3 Fewest Moves average world record: 24.00.

1
events decided
25
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesWalker Welch22 moves24.00

The PB harvest

25 set · 7 still standing
  • Shawn Boucke — 3×3 Fewest Moves single 22 moves: into the top 2.2% of the event's history.
  • Shonathon Collins — 3×3 Fewest Moves single 27 moves: into the top 8.0% of the event's history.
  • Brandon Mikel — 3×3 Fewest Moves single 31 moves: into the top 17.4% of the event's history.
  • Noah Wilde — 3×3 Fewest Moves single 34 moves: into the top 26.7% of the event's history.
  • Giovanny Coronado — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.
  • Nicolás Shwkyng Monroy — 3×3 Fewest Moves single 37 moves: into the top 37.3% of the event's history.
  • José Enrique Jiménez — 3×3 Fewest Moves single 51 moves: into the top 81.5% of the event's history.

First-timers

Five people competed for the first time at this competition, joining the 23,482 people who made their debut in 2017. Start here explains what a first competition is like.

Records watch

6 regional records were set at this competition.

The field

143 competitors · 143 results · 1 events.

Everyone who competed

143 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.