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The Middle Three
Competitions → Brazil → UNESP Open 2018

Competitions · Brazil

UNESP Open 2018

São José do Rio Preto, São Paulo · 3 November 2018 · 11 events · 31 competitors · 42 personal bests

Vicenzo Guerino Cecchini won seven of the eleven events (2×2, 4×4, 5×5) and the closest final was the 2×2, won by Vicenzo Guerino Cecchini by 0.51 seconds. 31 competitors produced 42 personal bests, 15 of which still stand today, and ten people held a competitor card for the first time.

The moment

A continental record

Iuri Grangeiro Carvalho set the 3×3 one-handed average continental record: 10.69.

Seven wins
Vicenzo Guerino Cecchini — 2×2, 4×4, 5×5, Megaminx, Pyraminx, Skewb, Square-1
0.51s
closest final — 2×2, Vicenzo Guerino Cecchini over Iuri Grangeiro Carvalho
42
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Iuri Grangeiro Carvalho7.969.35
2×2Vicenzo Guerino Cecchini2.292.77
4×4Vicenzo Guerino Cecchini36.6439.60
5×5Vicenzo Guerino Cecchini1:08.621:18.71
3×3 blindfoldedPedro Santos Guimarães1:01.001:17.49
3×3 one-handedIuri Grangeiro Carvalho10.7411.98
MegaminxVicenzo Guerino Cecchini1:15.361:23.52
PyraminxVicenzo Guerino Cecchini3.204.94
SkewbVicenzo Guerino Cecchini3.423.70
Square-1Vicenzo Guerino Cecchini6.228.56
3×3 Multi-BlindPedro Santos Guimarães3 of 3 cubes · 9:52

The PB harvest

42 set · 15 still standing

First-timers

Ten people competed for the first time at this competition, joining the 26,076 people who made their debut in 2018. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

31 competitors · 201 results · 11 events.

Everyone who competed

31 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.