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The Middle Three
Competitions → Peru → TCG Spring 2019

Competitions · Peru

TCG Spring 2019

Arequipa · 14 December 2019 · 13 events · 62 competitors · 56 personal bests

Marco Antonio Ponce de León Aguilar won four of the 13 events (5×5, 6×6, 7×7) and the closest final was the Pyraminx, won by Marco Antonio Ponce de León Aguilar by 0.13 seconds. 62 competitors produced 56 personal bests, 30 of which still stand today, and twelve people held a competitor card for the first time.

The moment

A national record

Juan Pablo Huanqui set the 3×3 average national record: 7.87.

Four wins
Marco Antonio Ponce de León Aguilar — 5×5, 6×6, 7×7, Pyraminx
0.13s
closest final — Pyraminx, Marco Antonio Ponce de León Aguilar over Leithian Riggenbach
56
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Juan Pablo Huanqui7.198.89
2×2Marcelo Omar Quispe Cutipa2.723.45
4×4Edson Bryan Béjar Román27.8732.67
5×5Marco Antonio Ponce de León Aguilar55.9358.84
6×6Marco Antonio Ponce de León Aguilar1:47.371:49.98
7×7Marco Antonio Ponce de León Aguilar2:25.862:32.92
3×3 blindfoldedGianfranco Huanqui21.89
3×3 one-handedJuan Pablo Huanqui16.0416.90
MegaminxJuan Pablo Huanqui28.9932.47
PyraminxMarco Antonio Ponce de León Aguilar4.335.74
SkewbJosé Manuel Cutipa4.746.35
Square-1Pedro Luis Mamani Suclla16.6219.51
3×3 Multi-BlindNatán Riggenbach5 of 6 cubes · 38:12

The PB harvest

56 set · 30 still standing

First-timers

Twelve people competed for the first time at this competition, joining the 27,871 people who made their debut in 2019. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

62 competitors · 306 results · 13 events.

Everyone who competed

62 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.