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The Middle Three
Competitions → Peru → TCG Deluxe 2019

Competitions · Peru

TCG Deluxe 2019

Arequipa · 12 January 2019 · 12 events · 95 competitors · 81 personal bests

Juan Pablo Huanqui won four of the twelve events (3×3, 2×2, 3×3 one-handed) and the closest final was the 2×2, won by Juan Pablo Huanqui by 0.29 seconds. 95 competitors produced 81 personal bests, 31 of which still stand today, and 32 people held a competitor card for the first time.

The moment

The day's biggest improvement

Aldair Arias took a 2×2 single of 12.77 down to 4.01, 69 percent better in one day.

Four wins
Juan Pablo Huanqui — 3×3, 2×2, 3×3 one-handed, Megaminx
0.29s
closest final — 2×2, Juan Pablo Huanqui over Ting Sheng Bao Yang
81
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Juan Pablo Huanqui7.548.85
2×2Juan Pablo Huanqui2.643.38
4×4Smeling Becerra29.5735.03
5×5Marco Antonio Ponce de León Aguilar58.601:03.28
6×6Marco Antonio Ponce de León Aguilar1:58.652:02.58
7×7Marco Antonio Ponce de León Aguilar2:36.992:48.09
3×3 blindfoldedGianfranco Huanqui26.77
3×3 one-handedJuan Pablo Huanqui14.3716.35
MegaminxJuan Pablo Huanqui32.2334.45
PyraminxCesar Nikolas Camac Melendez2.923.22
SkewbCarlos Sullca Mejía5.876.77
3×3 Multi-BlindRodrigo Zarate18 of 21 cubes · 59:12

The PB harvest

81 set · 31 still standing

First-timers

32 people competed for the first time at this competition, joining the 27,871 people who made their debut in 2019. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

95 competitors · 474 results · 12 events.

Everyone who competed

95 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.