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Competitions → Brazil → SESC Araraquara 2013

Competitions · Brazil

SESC Araraquara 2013

Araraquara, São Paulo · 17 August 2013 · 10 events · 42 competitors · 59 personal bests

Fabiano Pinheiro de Oliveira won three of the ten events (3×3, 2×2, 4×4) and the closest final was the 3×3 one-handed, won by Miguel Harb Cerqueira Leite by 1.01 seconds. 42 competitors produced 59 personal bests, 21 of which still stand today, and nine people held a competitor card for the first time.

The moment

The day's biggest improvement

Guilherme Luis Silva took a 3×3 single of 47.40 down to 21.79, 54 percent better in one day.

Three wins
Fabiano Pinheiro de Oliveira — 3×3, 2×2, 4×4
1.01s
closest final — 3×3 one-handed, Miguel Harb Cerqueira Leite over Fabiano Pinheiro de Oliveira
59
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Fabiano Pinheiro de Oliveira11.2213.41
2×2Fabiano Pinheiro de Oliveira4.775.09
4×4Fabiano Pinheiro de Oliveira44.6652.36
5×5Allyson Dias de Lima2:06.462:09.37
3×3 blindfoldedAllyson Dias de Lima2:28.62
3×3 one-handedMiguel Harb Cerqueira Leite26.0426.60
MegaminxAllyson Dias de Lima1:31.961:39.45
PyraminxJoão Guilherme Barejan Maiale3.396.76
Square-1Leandro Vasconcellos Alleoni21.5332.58
3×3 with feetRafael Werneck Cinoto37.2238.87

The PB harvest

59 set · 21 still standing

First-timers

Nine people competed for the first time at this competition, joining the 6,160 people who made their debut in 2013. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

42 competitors · 271 results · 10 events.

Everyone who competed

42 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.