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Competitions → Multiple Countries (Oceania) → Rubik's WCA Oceanic Championship FMC 2024

Competitions · Multiple Countries (Oceania)

Rubik's WCA Oceanic Championship FMC 2024

Multiple cities · 7 December 2024 · 1 events · 70 competitors · 21 personal bests

David Epstein won the 3×3 Fewest Moves with a 21.00. 70 competitors produced 21 personal bests, 8 of which still stand today.

The moment

A national record

Tom Nelson set the 3×3 Fewest Moves single national record: 20 moves.

1
events decided
21
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesDavid Epstein20 moves21.00

The PB harvest

21 set · 8 still standing
  • David Epstein — 3×3 Fewest Moves single 20 moves: into the top 1.0% of the event's history.
  • Tom Nelson — 3×3 Fewest Moves single 20 moves: into the top 1.0% of the event's history.
  • Peri Le Dain — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
  • Hans Lin — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.
  • Finn Trass — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.
  • Ram Thakkar (राम ठक्कर) — 3×3 Fewest Moves single 31 moves: into the top 17.4% of the event's history.
  • Miles Irwin — 3×3 Fewest Moves single 34 moves: into the top 26.7% of the event's history.
  • Connor Williams — 3×3 Fewest Moves single 45 moves: into the top 65.6% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

70 competitors · 70 results · 1 events.

Everyone who competed

70 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.