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The Middle Three
Competitions → United States → FMC USA 2014

Competitions · United States

FMC USA 2014

Multiple cities · 26 October 2014 · 1 events · 58 competitors · 23 personal bests

Tim Reynolds won the 3×3 Fewest Moves with a 28.67. 58 competitors produced 23 personal bests, 8 of which still stand today, and one people held a competitor card for the first time.

The moment

A national record

Virgilio Zúñiga Grajeda set the 3×3 Fewest Moves single national record: 31 moves.

1
events decided
23
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesTim Reynolds26 moves28.67

The PB harvest

23 set · 8 still standing
  • Justin Adsuara — 3×3 Fewest Moves single 26 moves: into the top 6.2% of the event's history.
  • Timothy Sun — 3×3 Fewest Moves single 27 moves: into the top 8.0% of the event's history.
  • Jeremy Fleischman — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
  • Felix Lee — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.
  • Nick Vu — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.
  • Bowen Powers — 3×3 Fewest Moves single 36 moves: into the top 33.6% of the event's history.
  • Samuel Chiu — 3×3 Fewest Moves single 37 moves: into the top 37.3% of the event's history.
  • Zheng Li (李政) — 3×3 Fewest Moves single 38 moves: into the top 40.9% of the event's history.

First-timers

One person competed for the first time at this competition, joining the 9,275 people who made their debut in 2014. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

58 competitors · 58 results · 1 events.

Everyone who competed

58 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.