Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Multiple Countries (North America) → FMC North America West 2019

Competitions · Multiple Countries (North America)

FMC North America West 2019

Multiple Cities · 7 September 2019 · 1 events · 32 competitors · 8 personal bests

Kit Clement won the 3×3 Fewest Moves with a 28.67. 32 competitors produced 8 personal bests, 7 of which still stand today.

The moment

A national record

Dylan Wang set the 3×3 Fewest Moves single national record: 24 moves.

1
events decided
8
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesKit Clement27 moves28.67

The PB harvest

8 set · 7 still standing
  • Ben Streeter — 3×3 Fewest Moves single 23 moves: into the top 3.0% of the event's history.
  • Maxim Zhulin — 3×3 Fewest Moves single 27 moves: into the top 8.0% of the event's history.
  • Margot Audero — 3×3 Fewest Moves single 30 moves: into the top 14.8% of the event's history.
  • Vianne Chang — 3×3 Fewest Moves single 30 moves: into the top 14.8% of the event's history.
  • Liew Yee Voon (劉倚文) — 3×3 Fewest Moves single 33 moves: into the top 23.4% of the event's history.
  • Diego Trujeque — 3×3 Fewest Moves single 33 moves: into the top 23.4% of the event's history.
  • Carson Claud — 3×3 Fewest Moves single 39 moves: into the top 44.7% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

32 competitors · 74 results · 1 events.

Everyone who competed

32 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.