Competitions · Brazil
Faça Mais pelas Crianças do Brasil 2019
Multiple cities · 5 October 2019 · 1 events · 23 competitors · 2 personal bests
Alexandre Henrique Afonso Campos won the 3×3 Fewest Moves with a 27.67. 23 competitors produced 2 personal bests, 1 of which still stand today.
The moment
The day's biggest improvement
André Rodrigo César Pinheiro Monte Amado took a 3×3 Fewest Moves single of 35 moves down to 28 moves, 20 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Alexandre Henrique Afonso Campos | 25 moves | 27.67 |
The PB harvest
2 set · 1 still standing- André Rodrigo César Pinheiro Monte Amado — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
23 competitors · 40 results · 1 events.
Everyone who competed
23 competitors- Alexandre Henrique Afonso Campos
- Anderson Alessandro Pavia
- André Júnio de Vasconcelos Gomes
- André Rodrigo César Pinheiro Monte Amado
- Andrey Conceição
- Bárbara Guerra
- Bruno Fonsêca Coelho Lima
- Daniel Lehwing
- Fabio Bini Graciose
- Gabriel Bergue
- Gilberto Caracciolo Morelli
- João Gabriel de Aguiar Milani
- João Luiz Melo Novaes
- João Vinícius Santos
- Kim Vianna
- Lucas Ichiro Yunomae
- Marcos Antonio Maximo da Silva
- Marius Rombout Ferreira van Riemsdijk
- Marlon de V. Marques
- Mateus Santos Rocha
- Matheus Casassa
- Renan da Cunha Santos
- Vicenzo Guerino Cecchini
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.