Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Colombia → Zipaquirá Cundinamarca II 2026

Competitions · Colombia

Zipaquirá Cundinamarca II 2026

Zipaquirá, Cundinamarca · 8 February 2026 · 6 events · 25 competitors · 8 personal bests

Dereck Samuel Marin Suarez won three of the six events (Clock, Megaminx, Pyraminx) and the closest final was the Pyraminx, won by Dereck Samuel Marin Suarez by 0.06 seconds. 25 competitors produced 8 personal bests, 1 of which still stand today, and six people held a competitor card for the first time.

The moment

The day's biggest improvement

Diego Alejandro Gutiérrez Soler took a Megaminx single of 3:10.07 down to 2:08.66, 32 percent better in one day.

Three wins
Dereck Samuel Marin Suarez — Clock, Megaminx, Pyraminx
0.06s
closest final — Pyraminx, Dereck Samuel Marin Suarez over Axel Juan Pablo Moreno Rodriguez
8
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Manuel Popayán7.769.81
2×2Juan Sebastian Mendez Llanos1.371.91
ClockDereck Samuel Marin Suarez2.643.54
MegaminxDereck Samuel Marin Suarez47.9356.08
PyraminxDereck Samuel Marin Suarez3.134.16
SkewbFetuccinne Sanchez Cárdenas4.354.89

The PB harvest

8 set · 1 still standing

First-timers

Six people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

25 competitors · 157 results · 6 events.

Everyone who competed

25 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.