Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Spain → Zaragoza Open 2010

Competitions · Spain

Zaragoza Open 2010

Zaragoza · 9 April 2010 · 11 events · 51 competitors · 60 personal bests

Rodrigo Septién Rodríguez won two of the eleven events (4×4, Pyraminx) and the closest final was the Master Magic, won by Ting Sheng Bao Yang by 0.10 seconds. 51 competitors produced 60 personal bests, 14 of which still stand today, and twelve people held a competitor card for the first time.

The moment

A national record

Pablo Nicolás Oshiro Mondoñedo set the 2×2 single national record: 7.66.

Two wins
Rodrigo Septién Rodríguez — 4×4, Pyraminx
0.10s
closest final — Master Magic, Ting Sheng Bao Yang over Daniel Borrajo Gutiérrez
60
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Alejandro Aguado Barahona11.3812.48
2×2Daniel Prieto Paz3.064.68
4×4Rodrigo Septién Rodríguez48.3352.31
5×5Guillermo Conde Gil1:42.061:48.94
3×3 blindfoldedManuel López Sheriff2:32.00
3×3 one-handedNico Kupfer20.0221.03
ClockErnesto Fernández Regueira8.319.06
PyraminxRodrigo Septién Rodríguez6.658.20
Square-1Jorge Morata Carrasco27.2531.10
MagicDaniel Gracia Ortiz1.131.29
Master MagicTing Sheng Bao Yang2.533.30

The PB harvest

60 set · 14 still standing

First-timers

Twelve people competed for the first time at this competition, joining the 3,985 people who made their debut in 2010. Start here explains what a first competition is like.

Records watch

4 regional records were set at this competition.

The field

51 competitors · 259 results · 11 events.

Everyone who competed

51 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.