Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Peru → Yura Speedcubers 2017

Competitions · Peru

Yura Speedcubers 2017

Arequipa · 14 January 2017 · 9 events · 32 competitors · 14 personal bests

Ernesto Gutiérrez Cuba won four of the nine events (3×3, 4×4, 3×3 one-handed) and the closest final was the Megaminx, won by Eduardo Gutiérrez Cuba by 0.51 seconds. 32 competitors produced 14 personal bests, 3 of which still stand today, and 13 people held a competitor card for the first time.

The moment

The day's biggest improvement

Pedro Luis Mamani Suclla took a Skewb single of 12.59 down to 8.86, 30 percent better in one day.

Four wins
Ernesto Gutiérrez Cuba — 3×3, 4×4, 3×3 one-handed, Pyraminx
0.51s
closest final — Megaminx, Eduardo Gutiérrez Cuba over Ernesto Gutiérrez Cuba
14
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Ernesto Gutiérrez Cuba8.139.15
2×2Eduardo Gutiérrez Cuba2.462.72
4×4Ernesto Gutiérrez Cuba33.3336.85
3×3 blindfoldedJael Riggenbach55.23
3×3 one-handedErnesto Gutiérrez Cuba13.7315.74
MegaminxEduardo Gutiérrez Cuba1:13.461:16.03
PyraminxErnesto Gutiérrez Cuba5.508.07
SkewbLucciano Florez4.415.58
3×3 Multi-BlindJael Riggenbach7 of 8 cubes · 43:00

The PB harvest

14 set · 3 still standing

First-timers

13 people competed for the first time at this competition, joining the 23,482 people who made their debut in 2017. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

32 competitors · 143 results · 9 events.

Everyone who competed

32 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.