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The Middle Three
Competitions → Bolivia → Yo Rubik 2016

Competitions · Bolivia

Yo Rubik 2016

Santa Cruz · 3 September 2016 · 15 events · 37 competitors · 71 personal bests

Rodrigo Paz Vaca won six of the 15 events (3×3, 2×2, 4×4) and the closest final was the 2×2, won by Rodrigo Paz Vaca by 0.06 seconds. 37 competitors produced 71 personal bests, 6 of which still stand today, and eight people held a competitor card for the first time.

The moment

A continental record

Rodrigo Paz Vaca set the 3×3 average continental record: 7.99.

Six wins
Rodrigo Paz Vaca — 3×3, 2×2, 4×4, 3×3 Fewest Moves, 3×3 one-handed, Pyraminx
0.06s
closest final — 2×2, Rodrigo Paz Vaca over Adhemar Mizushima
71
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Rodrigo Paz Vaca8.259.31
2×2Rodrigo Paz Vaca2.924.21
4×4Rodrigo Paz Vaca41.6444.12
5×5Rodrigo Ugarte1:18.681:30.09
6×6Rodrigo Ugarte2:42.412:45.43
7×7Diego Zeballos4:02.894:24.55
3×3 blindfoldedGenaro Mauricio Alvarez Orias2:39.49
3×3 Fewest MovesRodrigo Paz Vaca44 moves
3×3 one-handedRodrigo Paz Vaca13.4517.29
ClockDiego Iglesias Godoy12.3813.00
MegaminxRodrigo Ugarte1:07.021:16.51
PyraminxRodrigo Paz Vaca5.256.34
SkewbWilly Vargas Mendez6.849.37
Square-1Rony James Gutiérrez Tupa17.5419.91
3×3 Multi-BlindGenaro Mauricio Alvarez Orias2 of 2 cubes · 9:16

The PB harvest

71 set · 6 still standing

First-timers

Eight people competed for the first time at this competition, joining the 17,946 people who made their debut in 2016. Start here explains what a first competition is like.

Records watch

12 regional records were set at this competition.

The field

37 competitors · 267 results · 15 events.

Everyone who competed

37 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.