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Competitions → New Zealand → Wellington Mind Games 2025

Competitions · New Zealand

Wellington Mind Games 2025

Wellington · 26 January 2025 · 5 events · 15 competitors · 16 personal bests

James Macdiarmid won two of the five events (3×3 blindfolded, 3×3 Multi-Blind) and the closest final was the 4×4 blindfolded, won by Tom Nelson by 405.21 seconds. 15 competitors produced 16 personal bests, 5 of which still stand today.

The moment

A national record

James Macdiarmid set the 3×3 blindfolded single national record: 18.55.

Two wins
James Macdiarmid — 3×3 blindfolded, 3×3 Multi-Blind
405.21s
closest final — 4×4 blindfolded, Tom Nelson over James Moore
16
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 blindfoldedJames Macdiarmid20.56
3×3 Fewest MovesAneurin Hunt25 moves28.33
4×4 blindfoldedTom Nelson2:02.372:21.15
5×5 blindfoldedJack McDougall12:43.0015:06.00
3×3 Multi-BlindJames Macdiarmid45 of 51 cubes · 59:39

The PB harvest

16 set · 5 still standing
  • Dylan Himmelfarb — 3×3 Fewest Moves single 30 moves: into the top 14.8% of the event's history.
  • Oscar Childs — 3×3 Multi-Blind single 13 of 17 cubes · 51:49: into the top 19.8% of the event's history.
  • Abigail Dixon — 3×3 blindfolded single 1:40.77: into the top 26.8% of the event's history.
  • William Jackson — 3×3 Multi-Blind single 7 of 9 cubes · 53:10: into the top 39.6% of the event's history.
  • Abigail Dixon — 3×3 Fewest Moves single 39 moves: into the top 44.7% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

15 competitors · 63 results · 5 events.

Everyone who competed

15 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.