Competitions · New Zealand
Wellington Autumn 2014
Wellington · 4 May 2014 · 14 events · 17 competitors · 26 personal bests
Dene Beardsley won five of the 14 events (3×3, 5×5, 6×6) and the closest final was the 3×3, won by Dene Beardsley by 0.02 seconds. 17 competitors produced 26 personal bests, 3 of which still stand today, and five people held a competitor card for the first time.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Dene Beardsley | 12.06 | 13.44 |
| 2×2 | Aneurin Hunt | 3.21 | 4.23 |
| 4×4 | Alex Asbery | 46.63 | 48.40 |
| 5×5 | Dene Beardsley | 1:30.52 | 1:34.44 |
| 6×6 | Dene Beardsley | 2:37.28 | 3:01.18 |
| 7×7 | Dene Beardsley | 4:05.33 | 4:13.63 |
| 3×3 blindfolded | Tom Nelson | 1:26.19 | — |
| 3×3 one-handed | Alex Asbery | 25.18 | 27.83 |
| Megaminx | Dene Beardsley | 1:59.45 | 2:16.29 |
| Pyraminx | Aneurin Hunt | 6.90 | 8.32 |
| Skewb | Aneurin Hunt | 3.75 | 11.59 |
| Square-1 | Alex Asbery | 37.01 | 38.18 |
| 4×4 blindfolded | Tom Nelson | 8:09.11 | — |
| 3×3 Multi-Blind | Tom Nelson | 16 of 21 cubes · 1:00:00 | — |
The PB harvest
26 set · 3 still standing- Cameron Hobbs — 3×3 single 12.77: into the top 16.6% of the event's history.
- Taylor Hamling — 3×3 single 13.59: into the top 19.5% of the event's history.
- Taylor Hamling — 2×2 single 5.78: into the top 48.5% of the event's history.
First-timers
Five people competed for the first time at this competition, joining the 9,275 people who made their debut in 2014. Start here explains what a first competition is like.
Records watch
6 regional records were set at this competition.
The field
17 competitors · 119 results · 14 events.
Everyone who competed
17 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.