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Competitions → United States → West Coast Cubing Western FMC Championship 2026

Competitions · United States

West Coast Cubing Western FMC Championship 2026

Multiple cities · 25 April 2026 · 1 events · 28 competitors · 7 personal bests

Dewei Tan (譚得唯) won the 3×3 Fewest Moves with a 23.00. 28 competitors produced 7 personal bests.

The moment

The day's biggest improvement

Dan Nguyen took a 3×3 Fewest Moves single of 39 moves down to 35 moves, 10 percent better in one day.

1
events decided
7
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesDewei Tan (譚得唯)21 moves23.00

The PB harvest

7 set · 7 still standing
  • Trevor Mendelson — 3×3 Fewest Moves single 27 moves: into the top 8.0% of the event's history.
  • Muhtasim Al-Farabi — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
  • Ethan Mendelson — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
  • Azael Toysehua — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.
  • Jacob Vincent Vicente Mangosing — 3×3 Fewest Moves single 31 moves: into the top 17.4% of the event's history.
  • Chris Martin — 3×3 Fewest Moves single 34 moves: into the top 26.7% of the event's history.
  • Dan Nguyen — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

28 competitors · 28 results · 1 events.

Everyone who competed

28 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.