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Competitions → Canada → World Rubik's Games Championship 2003

Competitions · Canada

World Rubik's Games Championship 2003

Toronto, Ontario · 23 August 2003 · 14 events · 88 competitors · 2 personal bests

Dror Vomberg won three of the 14 events (3×3 blindfolded, 4×4 blindfolded, 5×5 blindfolded) and the closest final was the 3×3, won by Dan Knights by 0.48 seconds. 88 competitors produced 2 personal bests, 1 of which still stand today, and 86 people held a competitor card for the first time.

The moment

A world record

Dan Knights set the 3×3 single world record: 16.71.

Three wins
Dror Vomberg — 3×3 blindfolded, 4×4 blindfolded, 5×5 blindfolded
0.48s
closest final — 3×3, Dan Knights over Jessica Fridrich
2
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Dan Knights18.7620.00
4×4Masayuki Akimoto (秋元正行)1:27.061:36.98
5×5Masayuki Akimoto (秋元正行)2:46.962:50.45
3×3 blindfoldedDror Vomberg3:56.00
3×3 Fewest MovesMirek Goljan29 moves
3×3 one-handedChris Hardwick44.98
ClockJaap Scherphuis38.97
MegaminxGrant Tregay2:12.82
PyraminxAndy Bellenir14.09
Square-1Lars Vandenbergh41.80
4×4 blindfoldedDror Vomberg22:35.00
5×5 blindfoldedDror Vomberg
MagicJaap Scherphuis3.06
Master MagicJaap Scherphuis8.22

The PB harvest

2 set · 1 still standing
  • Jessica Fridrich — 3×3 single 17.12: into the top 31.4% of the event's history.

First-timers

86 people competed for the first time at this competition, joining the 88 people who made their debut in 2003. Start here explains what a first competition is like.

Records watch

64 regional records were set at this competition.

The field

88 competitors · 217 results · 14 events.

Everyone who competed

88 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.