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The Middle Three
Competitions → Brazil → VIII CUBIFMA 2023

Competitions · Brazil

VIII CUBIFMA 2023

Bacabal, Maranhão · 26 October 2023 · 11 events · 22 competitors · 26 personal bests

João Pedro de Sousa won seven of the eleven events (3×3, 4×4, 3×3 one-handed) and the closest final was the Skewb, won by João Pedro de Sousa by 0.36 seconds. 22 competitors produced 26 personal bests, 14 of which still stand today, and ten people held a competitor card for the first time.

The moment

The day's biggest improvement

Matheus Firmo de Sousa took a Pyraminx single of 14.45 down to 7.50, 48 percent better in one day.

Seven wins
João Pedro de Sousa — 3×3, 4×4, 3×3 one-handed, Megaminx, Pyraminx, Skewb, Square-1
0.36s
closest final — Skewb, João Pedro de Sousa over Italo Mateus Cardoso Da Silva
26
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3João Pedro de Sousa9.2310.20
2×2Thiago Henrique Jardim Cardoso1.782.98
4×4João Pedro de Sousa36.3137.94
3×3 blindfoldedItalo Mateus Cardoso Da Silva3:53.65
3×3 Fewest MovesItalo Mateus Cardoso Da Silva38 moves
3×3 one-handedJoão Pedro de Sousa19.3322.49
ClockEsdras Nalane Santos Sousa20.0523.20
MegaminxJoão Pedro de Sousa57.511:03.24
PyraminxJoão Pedro de Sousa3.747.98
SkewbJoão Pedro de Sousa5.579.27
Square-1João Pedro de Sousa19.0621.82

The PB harvest

26 set · 14 still standing

First-timers

Ten people competed for the first time at this competition, joining the 37,591 people who made their debut in 2023. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

22 competitors · 138 results · 11 events.

Everyone who competed

22 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.