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Competitions → United States → Vegas Big and Blind 2024

Competitions · United States

Vegas Big and Blind 2024

Henderson, Nevada · 7 December 2024 · 5 events · 20 competitors · 15 personal bests

Graham Siggins won three of the five events (3×3 blindfolded, 4×4 blindfolded, 3×3 Multi-Blind) and the closest final was the 7×7, won by Peter Grassard by 20.67 seconds. 20 competitors produced 15 personal bests, 4 of which still stand today.

The moment

The day's biggest improvement

Alvin Liu took a 4×4 blindfolded single of 7:12.52 down to 3:29.66, 52 percent better in one day.

Three wins
Graham Siggins — 3×3 blindfolded, 4×4 blindfolded, 3×3 Multi-Blind
20.67s
closest final — 7×7, Peter Grassard over Maxwell Tsai
15
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
6×6Peter Grassard1:25.521:33.08
7×7Peter Grassard2:16.952:21.39
3×3 blindfoldedGraham Siggins17.8318.58
4×4 blindfoldedGraham Siggins1:43.73
3×3 Multi-BlindGraham Siggins58 of 64 cubes · 59:47

The PB harvest

15 set · 4 still standing
  • Alvin Liu — 4×4 blindfolded single 3:29.66: into the top 10.9% of the event's history.
  • Alex Lehman — 4×4 blindfolded single 17:46.00: into the top 84.9% of the event's history.
  • Brendan White — 3×3 blindfolded single 7:06.73: into the top 92.3% of the event's history.
  • Shane Grogan — 4×4 blindfolded single 38:46.00: into the top 99.1% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

20 competitors · 83 results · 5 events.

Everyone who competed

20 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.