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The Middle Three
Competitions → Finland → Utsjoki 2025

Competitions · Finland

Utsjoki 2025

Utsjoki · 8 November 2025 · 14 events · 6 competitors · 3 personal bests

Antto Pitkänen won six of the 14 events (2×2, 4×4, 3×3 one-handed) and the closest final was the Skewb, won by Antto Pitkänen by 0.04 seconds. 6 competitors produced 3 personal bests, 2 of which still stand today.

The moment

The day's biggest improvement

Eemil Lahti took a Megaminx single of 2:28.83 down to 1:48.05, 27 percent better in one day.

Six wins
Antto Pitkänen — 2×2, 4×4, 3×3 one-handed, Clock, Pyraminx, Skewb
0.04s
closest final — Skewb, Antto Pitkänen over Leo Alanen
3
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Leo Alanen7.489.84
2×2Antto Pitkänen1.752.18
4×4Antto Pitkänen30.1734.58
5×5Leo Alanen59.601:03.90
6×6Leo Alanen2:04.882:09.14
7×7Niko Ronkainen3:13.193:20.74
3×3 blindfoldedTimo Norrkniivilä36.96
3×3 Fewest MovesTimo Norrkniivilä28 moves29.67
3×3 one-handedAntto Pitkänen11.8815.80
ClockAntto Pitkänen4.685.06
MegaminxLeo Alanen58.801:00.20
PyraminxAntto Pitkänen3.423.63
SkewbAntto Pitkänen3.684.20
Square-1Leo Alanen9.1711.17

The PB harvest

3 set · 2 still standing
  • Eemil Lahti — Megaminx single 1:48.05: into the top 39.3% of the event's history.
  • Timo Norrkniivilä — 7×7 single 4:42.72: into the top 45.4% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

6 competitors · 82 results · 14 events.

Everyone who competed

6 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.