Competitions · Sweden
Uppsalaligan 4: Fisher - 2025
Uppsala · 6 November 2025 · 7 events · 13 competitors · 16 personal bests
Daniel Wallin won three of the seven events (3×3, Megaminx, 4×4 blindfolded) and the closest final was the 3×3, won by Daniel Wallin by 0.02 seconds. 13 competitors produced 16 personal bests, 1 of which still stand today.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Daniel Wallin | 6.76 | 7.64 |
| 4×4 | Samuel Eklund-Hanna | 26.18 | 28.92 |
| 5×5 | Samuel Eklund-Hanna | 43.10 | 50.73 |
| Megaminx | Daniel Wallin | 45.10 | 45.76 |
| Pyraminx | Erland Flodman | 1.74 | 2.63 |
| Skewb | Samuel Eklund-Hanna | 2.61 | 3.60 |
| 4×4 blindfolded | Daniel Wallin | 1:53.70 | — |
The PB harvest
16 set · 1 still standing- Lukas Stögmüller — 5×5 single 1:42.54: into the top 37.2% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
1 regional record was set at this competition.
The field
13 competitors · 80 results · 7 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Daniel Wallin won it with a 7.64 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
B L2 U2 R' B2 U2 F2 D2 L U' L' F R2 F' D2 U' F' L2 D - 2
D2 F' D L B2 R' D2 R' F2 D2 L2 F2 B' R B' R2 U B2 R2 - 3
R D2 R2 U' L2 B2 D2 F2 D R2 U2 R2 F' L' F D2 R' B2 D' F' - 4
F B U R L' D2 L2 F L D' R2 D2 L2 D' B2 U B2 R2 L2 - 5
B' U' L2 F L2 F L U' F' B' R U2 R' U2 L2 B2 R2 F2
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
13 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.