Competitions · Sweden
Uppsalaligan 4: Emoji - 2024
Uppsala · 22 April 2024 · 7 events · 13 competitors · 10 personal bests
Daniel Wallin won three of the seven events (4×4, 5×5, 3×3 blindfolded) and the closest final was the Skewb, won by Samuel Eklund-Hanna by 0.57 seconds. 13 competitors produced 10 personal bests, 6 of which still stand today.
The moment
The day's biggest improvement
Elias Gustavsson took a 2×2 single of 17.15 down to 10.75, 37 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Alve Carlqvist | 7.23 | 8.10 |
| 2×2 | Alve Carlqvist | 1.53 | 1.90 |
| 4×4 | Daniel Wallin | 26.80 | 31.26 |
| 5×5 | Daniel Wallin | 59.81 | 1:04.54 |
| 3×3 blindfolded | Daniel Wallin | 25.07 | — |
| Clock | Samuel Eklund-Hanna | 4.28 | 4.60 |
| Skewb | Samuel Eklund-Hanna | 2.04 | 3.03 |
The PB harvest
10 set · 6 still standing- Linus Ström — Clock single 8.90: into the top 19.5% of the event's history.
- Linus Ström — Skewb single 7.45: into the top 37.1% of the event's history.
- Viktor Strindell — 5×5 single 1:53.34: into the top 44.9% of the event's history.
- Elias Gustavsson — 2×2 single 10.75: into the top 80.7% of the event's history.
- Linus Ström — 4×4 single 1:59.14: into the top 81.3% of the event's history.
- Elias Gustavsson — 3×3 single 45.76: into the top 82.7% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
13 competitors · 63 results · 7 events.
Everyone who competed
13 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.