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Competitions → Sweden → Uppsalaligan 1: Maple - 2025

Competitions · Sweden

Uppsalaligan 1: Maple - 2025

Uppsala · 16 January 2025 · 7 events · 13 competitors · 4 personal bests

Daniel Wallin won five of the seven events (4×4, 7×7, 3×3 blindfolded) and the closest final was the Skewb, won by Lukas Östman by 0.10 seconds. 13 competitors produced 4 personal bests, and four people held a competitor card for the first time.

Five wins
Daniel Wallin — 4×4, 7×7, 3×3 blindfolded, Megaminx, Pyraminx
0.10s
closest final — Skewb, Lukas Östman over Daniel Wallin
4
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Ludwig Ivarsson6.887.97
4×4Daniel Wallin29.7134.50
7×7Daniel Wallin2:58.483:08.03
3×3 blindfoldedDaniel Wallin22.89
MegaminxDaniel Wallin43.7049.43
PyraminxDaniel Wallin2.934.66
SkewbLukas Östman3.395.50

The PB harvest

4 set · 0 still standing

    First-timers

    Four people competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.

    Records watch

    No national, continental or world records were set at this competition. That is true of most competitions.

    The field

    13 competitors · 56 results · 7 events.

    Solve this final yourself

    how this works →

    The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Ludwig Ivarsson won it with a 7.97 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

    1. 1L' U' D R2 B2 R2 B2 L U B L2 B2 U2 L B2 R F2 R' B
    2. 2B L B D' R L2 F' U' F2 B D2 F2 L2 D2 L2 B D2 R2 F
    3. 3U' R2 D2 R' D2 U' B2 F2 L2 D U' R' B F2 U R2 B' F
    4. 4B R2 F' R2 F' R2 B D2 B L R' F' D2 R' F' L2 D B U'
    5. 5B R2 U2 L2 U' B2 U L2 D' F2 U' L2 U' B L2 U' L D' R

    solve 1

    solve 2

    solve 3

    solve 4

    solve 5

    Race this final

    Everyone who competed

    13 competitors

    Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.