Competitions · Sweden
Uppsalaligan 1: Maple - 2025
Uppsala · 16 January 2025 · 7 events · 13 competitors · 4 personal bests
Daniel Wallin won five of the seven events (4×4, 7×7, 3×3 blindfolded) and the closest final was the Skewb, won by Lukas Östman by 0.10 seconds. 13 competitors produced 4 personal bests, and four people held a competitor card for the first time.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Ludwig Ivarsson | 6.88 | 7.97 |
| 4×4 | Daniel Wallin | 29.71 | 34.50 |
| 7×7 | Daniel Wallin | 2:58.48 | 3:08.03 |
| 3×3 blindfolded | Daniel Wallin | 22.89 | — |
| Megaminx | Daniel Wallin | 43.70 | 49.43 |
| Pyraminx | Daniel Wallin | 2.93 | 4.66 |
| Skewb | Lukas Östman | 3.39 | 5.50 |
The PB harvest
4 set · 0 still standingFirst-timers
Four people competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
13 competitors · 56 results · 7 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Ludwig Ivarsson won it with a 7.97 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
L' U' D R2 B2 R2 B2 L U B L2 B2 U2 L B2 R F2 R' B - 2
B L B D' R L2 F' U' F2 B D2 F2 L2 D2 L2 B D2 R2 F - 3
U' R2 D2 R' D2 U' B2 F2 L2 D U' R' B F2 U R2 B' F - 4
B R2 F' R2 F' R2 B D2 B L R' F' D2 R' F' L2 D B U' - 5
B R2 U2 L2 U' B2 U L2 D' F2 U' L2 U' B L2 U' L D' R
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
13 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.