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Competitions → Peru → UNSA Speedcubing Otoño 2023

Competitions · Peru

UNSA Speedcubing Otoño 2023

Arequipa · 15 April 2023 · 14 events · 96 competitors · 62 personal bests

Pedro Giuseppe Garcia Milla won four of the 14 events (Clock, Pyraminx, Skewb) and the closest final was the 2×2, won by Jose Antonio Cuipal Maguiña by 0.00 seconds. 96 competitors produced 62 personal bests, 19 of which still stand today, and 36 people held a competitor card for the first time.

The moment

The day's biggest improvement

Andres Enrique García Gutierrez took a 2×2 single of 32.21 down to 5.80, 82 percent better in one day.

Four wins
Pedro Giuseppe Garcia Milla — Clock, Pyraminx, Skewb, Square-1
0.00s
closest final — 2×2, Jose Antonio Cuipal Maguiña over Dilan Huillca
62
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Jose Antonio Cuipal Maguiña6.717.56
2×2Jose Antonio Cuipal Maguiña2.033.09
4×4Edson Bryan Béjar Román30.3332.85
5×5Marco Antonio Ponce de León Aguilar56.841:01.98
6×6Jose Caldas1:58.402:10.62
7×7Marco Antonio Ponce de León Aguilar2:17.152:44.34
3×3 blindfoldedGianfranco Huanqui23.95
3×3 one-handedEdson Bryan Béjar Román13.4015.15
ClockPedro Giuseppe Garcia Milla8.529.53
MegaminxEdson Bryan Béjar Román34.4339.59
PyraminxPedro Giuseppe Garcia Milla3.263.85
SkewbPedro Giuseppe Garcia Milla4.235.52
Square-1Pedro Giuseppe Garcia Milla11.4615.26
3×3 Multi-BlindJael Riggenbach7 of 8 cubes · 40:59

The PB harvest

62 set · 19 still standing

First-timers

36 people competed for the first time at this competition, joining the 37,591 people who made their debut in 2023. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

96 competitors · 367 results · 14 events.

Everyone who competed

96 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.