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Competitions → Peru → UNSA Speedcubing Primavera II 2023

Competitions · Peru

UNSA Speedcubing Primavera II 2023

Arequipa · 2 December 2023 · 11 events · 69 competitors · 61 personal bests

Edson Bryan Béjar Román won five of the eleven events (3×3, 4×4, 5×5) and the closest final was the 2×2, won by Eddy Deturche by 0.12 seconds. 69 competitors produced 61 personal bests, 26 of which still stand today, and ten people held a competitor card for the first time.

The moment

The day's biggest improvement

Yuri Cesar Nifla Mamani took a 3×3 single of 34.19 down to 18.81, 45 percent better in one day.

Five wins
Edson Bryan Béjar Román — 3×3, 4×4, 5×5, 3×3 one-handed, Megaminx
0.12s
closest final — 2×2, Eddy Deturche over Matías Benavente
61
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Edson Bryan Béjar Román7.457.89
2×2Eddy Deturche2.573.96
4×4Edson Bryan Béjar Román28.3032.23
5×5Edson Bryan Béjar Román1:05.211:07.10
6×6Pedro Luis Mamani Suclla2:15.702:21.40
7×7Pedro Luis Mamani Suclla3:40.163:49.84
3×3 blindfoldedEddy Deturche31.5836.59
3×3 one-handedEdson Bryan Béjar Román14.2315.86
MegaminxEdson Bryan Béjar Román34.7238.24
PyraminxLeithian Riggenbach4.044.63
3×3 Multi-BlindEddy Deturche20 of 25 cubes · 59:14

The PB harvest

61 set · 26 still standing

First-timers

Ten people competed for the first time at this competition, joining the 37,591 people who made their debut in 2023. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

69 competitors · 269 results · 11 events.

Everyone who competed

69 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.