Competitions · New Zealand
Twisty Te Raekura 2025
Christchurch · 21 June 2025 · 6 events · 17 competitors · 19 personal bests
Dwyane Ramos won three of the six events (3×3, 4×4, 3×3 one-handed) and the closest final was the 2×2, won by Connor Johnson by 0.35 seconds. 17 competitors produced 19 personal bests, 7 of which still stand today.
The moment
The day's biggest improvement
Jigs Ibarra took a Pyraminx single of 9.45 down to 7.35, 22 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Dwyane Ramos | 6.09 | 6.44 |
| 2×2 | Connor Johnson | 1.00 | 1.43 |
| 4×4 | Dwyane Ramos | 26.28 | 30.43 |
| 3×3 one-handed | Dwyane Ramos | 9.21 | 10.13 |
| Clock | Connor Johnson | 5.70 | 6.53 |
| Pyraminx | Connor Johnson | 1.57 | 2.03 |
The PB harvest
19 set · 7 still standing- Seth Nasol — Pyraminx single 2.06: into the top 1.3% of the event's history.
- Bryn Gordon — 3×3 one-handed single 12.65: into the top 3.9% of the event's history.
- Joey Connor — 4×4 single 35.84: into the top 7.5% of the event's history.
- Joey Connor — 3×3 one-handed single 18.40: into the top 16.2% of the event's history.
- Joey Connor — Clock single 8.98: into the top 19.9% of the event's history.
- Jigs Ibarra — Clock single 12.17: into the top 35.8% of the event's history.
- Cooper Bristowe — 3×3 single 27.11: into the top 57.1% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
17 competitors · 183 results · 6 events.
Everyone who competed
17 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.