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The Middle Three
Competitions → Peru → Trujillo Open 2013

Competitions · Peru

Trujillo Open 2013

Trujillo · 20 July 2013 · 12 events · 28 competitors · 44 personal bests

Christian Saenz Valdivia won four of the twelve events (2×2, 5×5, 6×6) and the closest final was the 5×5, won by Christian Saenz Valdivia by 0.65 seconds. 28 competitors produced 44 personal bests, 11 of which still stand today, and seven people held a competitor card for the first time.

The moment

A national record

Christian Saenz Valdivia set the 2×2 single national record: 2.33.

Four wins
Christian Saenz Valdivia — 2×2, 5×5, 6×6, 7×7
0.65s
closest final — 5×5, Christian Saenz Valdivia over Juan Javier Quispe Lujan
44
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Christian Garcia Sanchez11.2514.14
2×2Christian Saenz Valdivia2.333.35
4×4Christian Garcia Sanchez50.5054.10
5×5Christian Saenz Valdivia1:37.451:50.47
6×6Christian Saenz Valdivia3:38.773:49.33
7×7Christian Saenz Valdivia5:17.475:54.63
3×3 blindfoldedNatán Riggenbach1:31.46
3×3 Fewest MovesJuan Javier Quispe Lujan46 moves
3×3 one-handedJesus Eduardo Leiva Ramos17.1422.35
MegaminxJharol Jhordan Tovar Quintanilla1:27.811:49.44
PyraminxJharol Jhordan Tovar Quintanilla5.445.85
3×3 Multi-BlindNatán Riggenbach9 of 11 cubes · 58:31

The PB harvest

44 set · 11 still standing

First-timers

Seven people competed for the first time at this competition, joining the 6,160 people who made their debut in 2013. Start here explains what a first competition is like.

Records watch

5 regional records were set at this competition.

The field

28 competitors · 170 results · 12 events.

Everyone who competed

28 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.