Competitions · Peru
Torneo de Speedcubers 2016
Lima · 29 October 2016 · 10 events · 60 competitors · 60 personal bests
Angel Anampa won three of the ten events (3×3, 4×4, 3×3 one-handed) and the closest final was the 2×2, won by Gustavo Andre Taipe Gratelly by 0.14 seconds. 60 competitors produced 60 personal bests, 16 of which still stand today, and 17 people held a competitor card for the first time.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Angel Anampa | 8.54 | 9.78 |
| 2×2 | Gustavo Andre Taipe Gratelly | 3.08 | 4.21 |
| 4×4 | Angel Anampa | 36.27 | 37.52 |
| 5×5 | Juan Pablo Huanqui | 1:16.08 | 1:34.15 |
| 3×3 blindfolded | Gianfranco Huanqui | 26.11 | — |
| 3×3 one-handed | Angel Anampa | 11.86 | 15.83 |
| Megaminx | Juan Pablo Huanqui | 34.40 | 39.43 |
| Pyraminx | Brandon Rousbel Valero Alfaro | 6.11 | 7.08 |
| Skewb | Anghero Adan Peredo Rocca | 4.06 | 6.38 |
| 3×3 Multi-Blind | Roberto Antonio Ocmin Baráybar | 15 of 17 cubes · 57:25 | — |
The PB harvest
60 set · 16 still standing- Carlos Ariel Noriega Baella — Pyraminx single 5.06: into the top 13.5% of the event's history.
- Joaquin Ortega Del Aguila — 2×2 single 3.32: into the top 18.0% of the event's history.
- Brandon Rousbel Valero Alfaro — Megaminx single 1:33.72: into the top 30.5% of the event's history.
- Joaquin Ortega Del Aguila — 3×3 single 16.92: into the top 30.7% of the event's history.
- Alejandro Arciniega — 3×3 single 17.50: into the top 32.6% of the event's history.
- Andre Pareja Pimentel — 3×3 single 18.02: into the top 34.2% of the event's history.
- Percy Daniel Infante Mechato — 2×2 single 5.01: into the top 39.4% of the event's history.
- Anghero Adan Peredo Rocca — Megaminx single 1:48.65: into the top 39.6% of the event's history.
First-timers
17 people competed for the first time at this competition, joining the 17,946 people who made their debut in 2016. Start here explains what a first competition is like.
Records watch
1 regional record was set at this competition.
The field
60 competitors · 209 results · 10 events.
Everyone who competed
60 competitors- Alan Carlos Torres Morales
- Alejandro Arciniega
- Alejandro Galileo Cam Pizarro
- Alexander Esquivel
- Alonso Victor Rocca Gonzales
- Andre Pareja Pimentel
- Andrés Vasquez Flores
- Angel Anampa
- Angel Jesus Panebra Rodriguez
- Ángel Ramirez Caichihua
- Angelo Taranco
- Anghero Adan Peredo Rocca
- Brandon Rousbel Valero Alfaro
- Carlos Ariel Noriega Baella
- Christian Tonny Condori Sarmiento
- Ciro Jean Pierre Candiotti Ramirez
- Cristhian Carretero Polo
- Daniel Anghelo Hurtado Quispe
- Eliane Shantal Herrera Villavicencio
- Fabio Ramirez Gallardo
- Gianfranco Huanqui
- Gustavo Andre Taipe Gratelly
- Helbert Cabana Cáceres
- Henrry Wilman Pizarro Torres
- Hilaya Alegría
- Isai Saul Lonasco Peñaloza
- Jesus Eduardo Leiva Ramos
- Jesus Miura
- Jhojan Alejandro Acuña Proleon
- Joaquin Ortega Del Aguila
- Jorge Luis Roja Poma
- Jose Fernando Romero
- José Luis Montalvo Montalvo
- José Luis Rodríguez Castillo
- Juan Chacón Palacios
- Juan Pablo Huanqui
- Kevin Gómez Villanueva
- Luis Fernando Diaz Rondón
- Mathias Medina Vivanco
- Mauricio Jesus Cuba Quintanilla
- Miguel Fernando Ignacio Yaranga
- Noel Yzaguirre
- Oliver Wilder Quispe Tipismana
- Pedro Fernando Villarreal Aguayo
- Percy Daniel Infante Mechato
- Piero Alessandro Laguna Obregon
- Renato Rodriguez Llanos
- Ricardo Maxera
- Roberto Antonio Ocmin Baráybar
- Roberto Diaz Ore
- Roger Sullón Sanchez
- Ruben Dario Cruz Paredes
- Ruth Villanueva Alzamora
- Salim Crisóstomo Rojas
- Sebastián Galindez Huallanca
- Sergio Alegría
- Sergio Augusto Guillén Torres
- Steffano Castillo Gamero
- Victor Yupanqui Quispe
- Walter Alexander Junior Licas Torres
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.