Competitions · Indonesia
Tolong Diam Medan 2018
Medan, North Sumatra · 22 December 2018 · 10 events · 8 competitors · 25 personal bests
Firstian Fushada (符逢城) won seven of the ten events (3×3 blindfolded, 3×3 Fewest Moves, Megaminx) and the closest final was the Pyraminx, won by Firstian Fushada (符逢城) by 0.04 seconds. 8 competitors produced 25 personal bests, 3 of which still stand today.
The moment
A continental record
Firstian Fushada (符逢城) set the 3×3 Fewest Moves average continental record: 24.33.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 2×2 | Vincent Hartanto Utomo | 1.24 | 2.67 |
| 3×3 blindfolded | Firstian Fushada (符逢城) | 53.77 | — |
| 3×3 Fewest Moves | Firstian Fushada (符逢城) | 23 moves | 25.67 |
| Megaminx | Firstian Fushada (符逢城) | 51.27 | 54.56 |
| Pyraminx | Firstian Fushada (符逢城) | 2.52 | 3.29 |
| Square-1 | Firstian Fushada (符逢城) | 7.93 | 10.41 |
| 4×4 blindfolded | Wong Chong Wen (黄崇文) | 7:14.26 | — |
| 5×5 blindfolded | Wong Chong Wen (黄崇文) | 18:22.00 | — |
| 3×3 Multi-Blind | Firstian Fushada (符逢城) | 8 of 9 cubes · 53:50 | — |
| 3×3 with feet | Firstian Fushada (符逢城) | 36.13 | 43.77 |
The PB harvest
25 set · 3 still standing- Wong Chong Wen (黄崇文) — 2×2 single 1.34: into the top 1.5% of the event's history.
- Vincent Hartanto Utomo — Square-1 single 7.88: into the top 2.8% of the event's history.
- Saharta — Pyraminx single 5.58: into the top 16.9% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
5 regional records were set at this competition.
The field
8 competitors · 84 results · 10 events.
Everyone who competed
8 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.