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The Middle Three
Competitions → Japan → Tokyo Spring 2026

Competitions · Japan

Tokyo Spring 2026

Ota, Tokyo · 5 April 2026 · 3 events · 102 competitors · 69 personal bests

Kantaro Sakamoto (坂本貫太郎) won the 3×3 with a 7.01 and the closest final was the 3×3, won by Kantaro Sakamoto (坂本貫太郎) by 0.02 seconds. 102 competitors produced 69 personal bests, 56 of which still stand today, and nine people held a competitor card for the first time.

The moment

The day's biggest improvement

Sota Kawashima (河島奏太) took a 3×3 single of 52.77 down to 19.16, 64 percent better in one day.

3
events decided
0.02s
closest final — 3×3, Kantaro Sakamoto (坂本貫太郎) over Junnosuke Takahashi (髙橋淳之介)
69
personal bests set on the day

Winners & podiums

The PB harvest

69 set · 56 still standing

First-timers

Nine people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

102 competitors · 322 results · 3 events.

Solve this final yourself

how this works →

The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Kantaro Sakamoto (坂本貫太郎) won it with a 7.01 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

  1. 1D F' R' F2 U B2 U' R2 U' L2 F2 U F' R' B U L R D'
  2. 2U' F' U F2 D' R L' B' R2 D2 F' R2 F2 U2 L2 B' R D F2
  3. 3U2 R' L2 B2 L U2 F' L D' L2 B L2 F R2 D2 R2 F B' L2
  4. 4F L' F' L2 R2 D2 F D2 R2 F R2 F2 U' F2 L D2 B' R
  5. 5U' D2 R' B2 L D2 R B2 L' F L' U' L' F2 D2 B U L U2

solve 1

solve 2

solve 3

solve 4

solve 5

Race this final

Everyone who competed

102 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.