Competitions · Japan
Tokyo Open FMC Winter 2025
Ota, Tokyo · 16 February 2025 · 1 events · 27 competitors · 13 personal bests
Yiwei Liu (刘伊玮) won the 3×3 Fewest Moves with a 21.00. 27 competitors produced 13 personal bests, 3 of which still stand today.
The moment
A national record
Yuki Yamamoto (山本祐輝) set the 3×3 Fewest Moves single national record: 18 moves.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Yiwei Liu (刘伊玮) | 18 moves | 21.00 |
The PB harvest
13 set · 3 still standing- Yuki Yamamoto (山本祐輝) — 3×3 Fewest Moves single 18 moves: into the top 0.17% of the event's history.
- Hajime Miyazaki (宮崎朔) — 3×3 Fewest Moves single 18 moves: into the top 0.17% of the event's history.
- Takuma Shirahase (白波瀬拓磨) — 3×3 Fewest Moves single 33 moves: into the top 23.4% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
3 regional records were set at this competition.
The field
27 competitors · 27 results · 1 events.
Everyone who competed
27 competitors- Akatsuki Kitamura (北村曉)
- Daisuke Kochi (幸地大輔)
- Fumiki Koseki (古関章記)
- Hajime Miyazaki (宮崎朔)
- Han Wu (吳翰)
- Junhao Jin (金俊昊)
- Kai Yamamoto (山本快)
- Kazuaki Oshima (大島一晃)
- Kazuhiko Kusano (草野一彦)
- Kohdai Kusatani (草谷幸大)
- Shota Wakabayashi (若林翔太)
- Shunei Miyauchi (宮内俊英)
- Shuto Ueno (上野柊斗)
- Takuma Shirahase (白波瀬拓磨)
- Takumi Kato (加藤匠)
- Takumi Kawazoe (川添匠)
- Takumi Tamura (田村匠)
- Tomohiro Kobayashi (小林知広)
- Torakazu Onota (小野田虎司)
- Toshiaki Ishikura (石倉寿秋)
- Yiwei Liu (刘伊玮)
- Yuki Sako
- Yuki Yamamoto (山本祐輝)
- Yunqi Ouyang (欧阳韵奇)
- Yusuke Kosaka (髙阪優輔)
- Yuto Morishita (森下優斗)
- Zijia Feng (冯子甲)
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.