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The Middle Three
Competitions → Japan → Tohoku 2018

Competitions · Japan

Tohoku 2018

Yamagata, Yamagata · 15 September 2018 · 6 events · 42 competitors · 48 personal bests

Arifumi Fushimi (伏見有史) won two of the six events (3×3, 4×4) and the closest final was the Pyraminx, won by Kotaro Terada (寺田晃太朗) by 0.28 seconds. 42 competitors produced 48 personal bests, 17 of which still stand today, and twelve people held a competitor card for the first time.

The moment

A national record

Arifumi Fushimi (伏見有史) set the 3×3 average national record: 7.55.

Two wins
Arifumi Fushimi (伏見有史) — 3×3, 4×4
0.28s
closest final — Pyraminx, Kotaro Terada (寺田晃太朗) over Kazutaka Watanabe (渡部和孝)
48
personal bests set on the day

Winners & podiums

The PB harvest

48 set · 17 still standing

First-timers

Twelve people competed for the first time at this competition, joining the 26,076 people who made their debut in 2018. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

42 competitors · 198 results · 6 events.

Solve this final yourself

how this works →

The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Arifumi Fushimi (伏見有史) won it with a 7.55 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

  1. 1R B2 L2 B2 D2 L' R2 B2 R' F2 R' F U2 L' D2 R2 D R2 B' D' U2
  2. 2R U' B D R' U2 R' L' B' L' U2 R2 U' L2 D2 R2 D' B2 L2 U
  3. 3D2 B L2 F' D2 L2 D2 R2 F' L2 U L2 R B F' R' B2 D' U' F2
  4. 4B' L' F' B2 U' F' L' U' F' D R U2 R2 U' F2 U F2 D2 L2 F2
  5. 5U' L2 D B2 F2 U F2 U' R2 B2 U' B F D' L D' U B U'

solve 1

solve 2

solve 3

solve 4

solve 5

Race this final

Everyone who competed

42 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.