Competitions · India
Survive FMC in Hyderabad 2025
Hyderabad, Telangana · 12 April 2025 · 1 events · 19 competitors · 6 personal bests
Takumi Tamura (田村匠) won the 3×3 Fewest Moves with a 26.33. 19 competitors produced 6 personal bests, 4 of which still stand today, and one people held a competitor card for the first time.
The moment
A national record
Shahul H. Shakila set the 3×3 Fewest Moves single national record: 20 moves.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Takumi Tamura (田村匠) | 23 moves | 26.33 |
The PB harvest
6 set · 4 still standing- Shahul H. Shakila — 3×3 Fewest Moves single 20 moves: into the top 1.0% of the event's history.
- Gaurav Bachani — 3×3 Fewest Moves single 33 moves: into the top 23.4% of the event's history.
- Hemanth Gande — 3×3 Fewest Moves single 33 moves: into the top 23.4% of the event's history.
- Akula Sai Kumar — 3×3 Fewest Moves single 34 moves: into the top 26.7% of the event's history.
First-timers
One person competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.
Records watch
1 regional record was set at this competition.
The field
19 competitors · 43 results · 1 events.
Everyone who competed
19 competitors- Abhinay Kallumadi
- Akula Pavan Kumar
- Akula Sai Kumar
- Dattatreya Chodavarapu
- Gaurav Bachani
- Harsh Arvind Shelwatkar
- Harsha Vardhan Reddy
- Hemanth Gande
- Koustubh Nadadur
- Kushal Karthik Kothurthi
- Prahaas Putta
- Preetham Samala
- Raghavendra Nagarajan
- Shahul H. Shakila
- Srivishnu Paida
- Takumi Tamura (田村匠)
- V. Lalith Lochan Reddy
- Velidi Venkata Jagan Mohana Murali Krishna
- Vivek Prasad Mada
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.