Competitions · Uzbekistan
Supermiya PBQ in Tashkent 2024
Tashkent · 16 March 2024 · 5 events · 9 competitors · 11 personal bests
Grigorii Alekseev won three of the five events (3×3 blindfolded, 5×5 blindfolded, 3×3 Multi-Blind). 9 competitors produced 11 personal bests, 7 of which still stand today.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 blindfolded | Grigorii Alekseev | 19.40 | 21.73 |
| 3×3 Fewest Moves | Jasur Beknazov (Джасур Бекназов) | 41 moves | 43.33 |
| 4×4 blindfolded | Andrey Koposov (Андрей Копосов) | 1:38.15 | — |
| 5×5 blindfolded | Grigorii Alekseev | 5:24.04 | — |
| 3×3 Multi-Blind | Grigorii Alekseev | 48 of 53 cubes · 1:00:00 | — |
The PB harvest
11 set · 7 still standing- Grigorii Alekseev — 3×3 Multi-Blind single 48 of 53 cubes · 1:00:00: into the top 0.42% of the event's history.
- Grigorii Alekseev — 3×3 blindfolded single 19.40: into the top 1.2% of the event's history.
- Andrey Koposov (Андрей Копосов) — 4×4 blindfolded single 1:38.15: into the top 1.3% of the event's history.
- Akram Usarov — 3×3 blindfolded single 39.75: into the top 6.7% of the event's history.
- Igor Aipkin — 3×3 Multi-Blind single 12 of 12 cubes · 50:57: into the top 12.2% of the event's history.
- Nurkhon Ugilbekov — 3×3 Multi-Blind single 3 of 3 cubes · 25:03: into the top 55.1% of the event's history.
- Nurkhon Ugilbekov — 3×3 Fewest Moves single 50 moves: into the top 79.2% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
6 regional records were set at this competition.
The field
9 competitors · 36 results · 5 events.
Everyone who competed
9 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.