Competitions · Sweden
SveKub Super League V: Uppsala 2023
Uppsala · 16 June 2023 · 13 events · 54 competitors · 105 personal bests
Daniel Wallin won seven of the 13 events (3×3, 3×3 blindfolded, Skewb) and the closest final was the 2×2, won by William Jensen by 0.12 seconds. 54 competitors produced 105 personal bests, 31 of which still stand today, and two people held a competitor card for the first time.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Daniel Wallin | 6.98 | 8.07 |
| 2×2 | William Jensen | 1.62 | 1.76 |
| 4×4 | William Jensen | 27.16 | 30.52 |
| 3×3 blindfolded | Daniel Wallin | 20.88 | — |
| 3×3 Fewest Moves | Willem Klose | 25 moves | — |
| 3×3 one-handed | William Jensen | 11.67 | 15.93 |
| Megaminx | Joel Lundström | 42.71 | 49.25 |
| Pyraminx | William Jensen | 2.69 | 3.49 |
| Skewb | Daniel Wallin | 2.79 | 3.56 |
| Square-1 | Daniel Wallin | 9.51 | 11.68 |
| 4×4 blindfolded | Daniel Wallin | 2:14.44 | — |
| 5×5 blindfolded | Daniel Wallin | 5:15.46 | 5:31.24 |
| 3×3 Multi-Blind | Daniel Wallin | 32 of 37 cubes · 59:10 | — |
The PB harvest
105 set · 31 still standing- Alve Carlqvist — Megaminx single 52.04: into the top 6.0% of the event's history.
- Rasmus Jönsson — 4×4 single 35.28: into the top 6.9% of the event's history.
- Tim Staberg — 3×3 one-handed single 15.60: into the top 9.4% of the event's history.
- Hannes Chilleen — 3×3 single 11.18: into the top 11.1% of the event's history.
- Olle Tiverman — 3×3 single 12.92: into the top 17.1% of the event's history.
- Timothy Edegran Gren — 4×4 single 44.72: into the top 18.0% of the event's history.
- Axel Stattin Drakenberg — 2×2 single 3.32: into the top 18.0% of the event's history.
- Olle Tiverman — Pyraminx single 6.00: into the top 20.0% of the event's history.
First-timers
Two people competed for the first time at this competition, joining the 37,591 people who made their debut in 2023. Start here explains what a first competition is like.
Records watch
1 regional record was set at this competition.
The field
54 competitors · 664 results · 13 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Daniel Wallin won it with a 8.07 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
F L B' D' L' U R F R2 D R2 B2 D2 B2 U F2 U' F2 R' L2 - 2
U2 F L' D' R2 D2 L2 D F2 L2 D' F U2 L' F2 D' F D2 R' - 3
B2 L2 D U2 F2 L2 U R' F2 L2 B' U2 F' U L R2 B' F' - 4
B' R' B2 R F2 U2 L' B2 L' U2 L U' R2 D' L' U R' D B' R - 5
D2 R' D L2 D' F2 L' U2 F R2 B2 R2 U2 R2 D B2 L2 F R
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
54 competitors- Alve Carlqvist
- Anton Nestor
- Arvid Ahnlund Groiss
- Axel Nässén Magnusson
- Axel Stattin Drakenberg
- Ben Williams
- Carl Dalin
- Dagny Harling
- Daniel Wallin
- Dante Tellechea Hultmark
- Dante Videfrost
- David Videfrost
- Einar Tellechea Hultmark
- Elias Nordlund
- Elliot Lindström
- Elvin Thorsen
- Emanuel Skålberg
- Felix Lärnestad
- Filip Åström
- Hannes Chilleen
- Ian Videfrost
- Jack Högberg Hjälm
- James Thelin
- Joel Lundström
- Josef Persson Rydberg
- Leo Lindqvist
- Linus Huovila
- Ludvig Söderström
- Lukas Brandberg
- Lukas Östman
- Max Abramoff
- Maximilian Ylander Barkskog
- Minea Engström Alanen
- Niklas von Schantz
- Nils Guldevall
- Olle Folkesson
- Olle Tiverman
- Oscar Karlsson
- Oscar Meijer
- Peter Hugosson-Miller
- Rasmus Chilléen
- Rasmus Jönsson
- Stellan Mörling
- Teo Dickson
- Thomas Mæhle Schmidt
- Tim Staberg
- Timothy Edegran Gren
- Torbjörn Thorsén
- Valter Lärnestad
- Viktor Zenk
- Vincent Rylander
- Vincent von Schantz
- Willem Klose
- William Jensen
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.