Competitions · United States
Spokane Winter PBQ 2026
Spokane, Washington · 24 January 2026 · 5 events · 11 competitors · 6 personal bests
Derek McNee won two of the five events (3×3 blindfolded, 3×3 Multi-Blind). 11 competitors produced 6 personal bests, 5 of which still stand today, and one people held a competitor card for the first time.
The moment
The day's biggest improvement
Ethan Gotshall took a 3×3 blindfolded single of 2:41.14 down to 1:59.93, 26 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 blindfolded | Derek McNee | 1:00.77 | — |
| 3×3 Fewest Moves | Jackson Warley | 21 moves | 25.00 |
| 4×4 blindfolded | Carson Claud | 8:17.70 | — |
| 5×5 blindfolded | Ethan George Hayes | 23:31.00 | — |
| 3×3 Multi-Blind | Derek McNee | 21 of 23 cubes · 54:22 | — |
The PB harvest
6 set · 5 still standing- Ethan Gotshall — 3×3 blindfolded single 1:59.93: into the top 33.5% of the event's history.
- Coleman Vaughn — 3×3 Fewest Moves single 39 moves: into the top 44.7% of the event's history.
- Aaryn Cole — 3×3 Fewest Moves single 40 moves: into the top 48.3% of the event's history.
- Rostyslav Sviashchenko — 3×3 Fewest Moves single 41 moves: into the top 51.8% of the event's history.
- Jeremiah Rummerfield — 3×3 blindfolded single 8:30.35: into the top 96.4% of the event's history.
First-timers
One person competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
11 competitors · 31 results · 5 events.
Everyone who competed
11 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.