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Competitions → Australia → Slow Down Perth 2022

Competitions · Australia

Slow Down Perth 2022

Perth, Western Australia · 19 June 2022 · 8 events · 22 competitors · 29 personal bests

Anyu Zhang (张安宇) won three of the eight events (5×5, 6×6, 7×7) and the closest final was the Megaminx, won by James Holdsworth by 3.75 seconds. 22 competitors produced 29 personal bests, 3 of which still stand today.

The moment

The day's biggest improvement

Jeremy Foott took a Megaminx single of 1:43.99 down to 1:03.52, 39 percent better in one day.

Three wins
Anyu Zhang (张安宇) — 5×5, 6×6, 7×7
3.75s
closest final — Megaminx, James Holdsworth over Joshua Hounslow
29
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
5×5Anyu Zhang (张安宇)52.8254.95
6×6Anyu Zhang (张安宇)1:25.581:33.26
7×7Anyu Zhang (张安宇)2:07.442:10.00
3×3 blindfoldedJoel Tan37.21
MegaminxJames Holdsworth40.3151.59
4×4 blindfoldedAmy Smith5:35.55
5×5 blindfoldedAmy Smith18:26.00
3×3 Multi-BlindAmy Smith8 of 10 cubes · 42:36

The PB harvest

29 set · 3 still standing
  • Jeremy Foott — Megaminx single 1:03.52: into the top 11.9% of the event's history.
  • Oscar Wong Jing Yee (王敬宇) — 3×3 Multi-Blind single 5 of 7 cubes · 48:06: into the top 59.6% of the event's history.
  • Sam Sieracki — 3×3 Multi-Blind single 2 of 3 cubes · 20:13: into the top 83.7% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

22 competitors · 102 results · 8 events.

Everyone who competed

22 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.