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Competitions → Sweden → Stockholmsligan 6: Curling - 2023

Competitions · Sweden

Stockholmsligan 6: Curling - 2023

Sollentuna · 6 December 2023 · 5 events · 23 competitors · 19 personal bests

Daniel Wallin won five of the five events (3×3, 5×5, Clock) and the closest final was the Clock, won by Daniel Wallin by 0.52 seconds. 23 competitors produced 19 personal bests, 4 of which still stand today, and one people held a competitor card for the first time.

The moment

The day's biggest improvement

Jack Belloni Sahlin took a Skewb single of 10.21 down to 6.98, 32 percent better in one day.

Five wins
Daniel Wallin — 3×3, 5×5, Clock, Skewb, 5×5 blindfolded
0.52s
closest final — Clock, Daniel Wallin over Samuel Eklund-Hanna
19
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Daniel Wallin6.537.62
5×5Daniel Wallin1:01.891:05.20
ClockDaniel Wallin4.815.38
SkewbDaniel Wallin2.813.59
5×5 blindfoldedDaniel Wallin4:47.81

The PB harvest

19 set · 4 still standing
  • Yebum Choi — 3×3 single 9.66: into the top 6.5% of the event's history.
  • Nikolaj Johansson Kalén — 3×3 single 18.17: into the top 34.6% of the event's history.
  • Yebum Choi — Clock single 13.88: into the top 43.3% of the event's history.
  • Ellen Maria Wernqvist — Skewb single 20.12: into the top 89.8% of the event's history.

First-timers

One person competed for the first time at this competition, joining the 37,591 people who made their debut in 2023. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

23 competitors · 76 results · 5 events.

Everyone who competed

23 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.