Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Sweden → Stockholmsligan 358: Snabba Pengar - 2024

Competitions · Sweden

Stockholmsligan 358: Snabba Pengar - 2024

Sollentuna · 7 February 2024 · 6 events · 33 competitors · 17 personal bests

Daniel Wallin won four of the six events (4×4, 6×6, 3×3 blindfolded) and the closest final was the Megaminx, won by Daniel Wallin by 0.53 seconds. 33 competitors produced 17 personal bests, 2 of which still stand today, and eight people held a competitor card for the first time.

The moment

The day's biggest improvement

Sture Rudbeck took a 2×2 single of 13.17 down to 4.81, 63 percent better in one day.

Four wins
Daniel Wallin — 4×4, 6×6, 3×3 blindfolded, Megaminx
0.53s
closest final — Megaminx, Daniel Wallin over Joel Lundström
17
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Elvin Thorsen6.817.69
2×2Elvin Thorsen1.421.87
4×4Daniel Wallin32.3934.07
6×6Daniel Wallin2:02.302:05.95
3×3 blindfoldedDaniel Wallin27.91
MegaminxDaniel Wallin39.3143.21

The PB harvest

17 set · 2 still standing
  • Sture Rudbeck — 2×2 single 4.81: into the top 36.9% of the event's history.
  • Casper Wildenstam — 2×2 single 6.50: into the top 55.9% of the event's history.

First-timers

Eight people competed for the first time at this competition, joining the 32,954 people who made their debut in 2024. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

33 competitors · 112 results · 6 events.

Everyone who competed

33 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.