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Competitions → Denmark → Skårup Christmas 2010

Competitions · Denmark

Skårup Christmas 2010

Skårup · 5 December 2010 · 11 events · 17 competitors · 28 personal bests

Henrik Buus Aagaard won four of the eleven events (3×3, 2×2, Magic) and the closest final was the 3×3, won by Henrik Buus Aagaard by 0.11 seconds. 17 competitors produced 28 personal bests, 2 of which still stand today, and one people held a competitor card for the first time.

The moment

A continental record

Oscar Roth Andersen set the Pyraminx average continental record: 3.74.

Four wins
Henrik Buus Aagaard — 3×3, 2×2, Magic, Master Magic
0.11s
closest final — 3×3, Henrik Buus Aagaard over Gunnar Krig
28
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Henrik Buus Aagaard11.5313.07
2×2Henrik Buus Aagaard3.334.33
4×4Gunnar Krig40.9459.85
3×3 blindfoldedGunnar Krig1:57.22
3×3 one-handedFrank Severinsen16.7719.51
ClockMads Mohr Christensen28.8347.39
MegaminxOscar Roth Andersen1:09.881:11.92
PyraminxOscar Roth Andersen3.303.74
Square-1Tomas Kristiansson13.5819.36
MagicHenrik Buus Aagaard0.961.10
Master MagicHenrik Buus Aagaard3.303.87

The PB harvest

28 set · 2 still standing
  • Frank Severinsen — 4×4 single 1:05.61: into the top 42.4% of the event's history.
  • Elias Lund Jensen — 2×2 single 18.55: into the top 94.5% of the event's history.

First-timers

One person competed for the first time at this competition, joining the 3,985 people who made their debut in 2010. Start here explains what a first competition is like.

Records watch

8 regional records were set at this competition.

The field

17 competitors · 127 results · 11 events.

Everyone who competed

17 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.