Competitions · United States
Side Events in the Swamp LA 2025
Prairieville, Louisiana · 3 May 2025 · 5 events · 17 competitors · 14 personal bests
Everett Flott won the Clock with a 4.74 and the closest final was the Skewb, won by Ordway Persyn by 0.18 seconds. 17 competitors produced 14 personal bests, 6 of which still stand today, and two people held a competitor card for the first time.
The moment
The day's biggest improvement
Jacob Russell took a Clock single of 48.52 down to 23.08, 52 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| Clock | Everett Flott | 3.74 | 4.74 |
| Megaminx | Dylan Miller | 35.41 | 37.32 |
| Pyraminx | Peyton Tumy | 2.26 | 3.35 |
| Skewb | Ordway Persyn | 4.68 | 5.28 |
| Square-1 | Gunner Engelsman | 8.63 | 11.34 |
The PB harvest
14 set · 6 still standing- Gunner Engelsman — Square-1 single 6.83: into the top 1.5% of the event's history.
- Everett Flott — Square-1 single 10.42: into the top 6.8% of the event's history.
- Jax Cressend — Skewb single 4.63: into the top 15.4% of the event's history.
- Jude S. Porter — Pyraminx single 7.00: into the top 27.9% of the event's history.
- Carter Stoneham — Pyraminx single 9.87: into the top 52.0% of the event's history.
- Jax Cressend — Clock single 17.93: into the top 58.5% of the event's history.
First-timers
Two people competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
17 competitors · 132 results · 5 events.
Everyone who competed
17 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.