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The Middle Three
Competitions → Chinese Taipei → Shin Kong Cube Open - Hualien 2026

Competitions · Chinese Taipei

Shin Kong Cube Open - Hualien 2026

Hualien · 20 September 2026 · 1 events · 97 competitors · 18 personal bests

Yi-Jen Hsueh (薛以仁) won the 3×3 with a 7.76 and the closest final was the 3×3, won by Yi-Jen Hsueh (薛以仁) by 0.21 seconds. 97 competitors produced 18 personal bests, and 21 people held a competitor card for the first time.

The moment

The day's biggest improvement

Jin-Ping Huang (黃錦平) took a 3×3 single of 26.13 down to 18.55, 29 percent better in one day.

1
events decided
0.21s
closest final — 3×3, Yi-Jen Hsueh (薛以仁) over Ping-Yueh Huang (黃品越)
18
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Yi-Jen Hsueh (薛以仁)7.057.76

The PB harvest

18 set · 18 still standing

First-timers

21 people competed for the first time at this competition, joining the 20,074 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

97 competitors · 156 results · 1 events.

Solve this final yourself

how this works →

The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Yi-Jen Hsueh (薛以仁) won it with a 7.76 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

  1. 1D2 F D L F2 L2 U F2 R2 U' L2 R2 B R2 U R' U' B' D
  2. 2R2 L2 U' F' U B2 L F2 U' B2 U' D' R2 L2 U' L B2 U' F
  3. 3U D2 L D' R' F U R2 B' L2 U' R2 F2 D R2 D2 F2 B2 R2
  4. 4R2 F2 L2 U F2 U L2 B2 R U2 F' U B' F L2 D' L' B2 L2
  5. 5L2 U' F2 U' B2 U2 F2 R2 F' R' U' L' D' F R F2 R U R'

solve 1

solve 2

solve 3

solve 4

solve 5

Race this final

Everyone who competed

97 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.