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The Middle Three
Competitions → Mongolia → Shambala Cubing Day 2023

Competitions · Mongolia

Shambala Cubing Day 2023

Sainshand, Dornogovi province · 6 May 2023 · 7 events · 98 competitors · 119 personal bests

Like Li (李李可) won two of the seven events (2×2, Pyraminx) and the closest final was the Clock, won by Khuslen Gan-Ochir by 0.03 seconds. 98 competitors produced 119 personal bests, 32 of which still stand today, and 24 people held a competitor card for the first time.

The moment

A national record

Sukh-Erdene Mandakh set the 3×3 blindfolded single national record: 43.33.

Two wins
Like Li (李李可) — 2×2, Pyraminx
0.03s
closest final — Clock, Khuslen Gan-Ochir over Ariunsaikhan Erdenebileg
119
personal bests set on the day

Winners & podiums

The PB harvest

119 set · 32 still standing

First-timers

24 people competed for the first time at this competition, joining the 37,591 people who made their debut in 2023. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

98 competitors · 421 results · 7 events.

Solve this final yourself

how this works →

The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Yufang Du (杜昱方) won it with a 7.35 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.

  1. 1B2 D U2 B2 D2 U B2 U' B' U L F2 D' F2 U2 L B2 L' F2
  2. 2D2 R F' B D' R F' B' L B2 R D2 F2 L U2 F2 D F D
  3. 3U' B2 U' F2 D' B2 D2 U' L2 B2 U2 R2 L' B' L R' F2 D' U' B'
  4. 4U' L2 U2 D L' F' D2 L' B F2 L' D2 R2 U2 L' D2 B2 R2 D2
  5. 5D2 B R L U R' D' B R2 D2 R2 U' F2 L2 U' L2 D F D2

solve 1

solve 2

solve 3

solve 4

solve 5

Race this final

Everyone who competed

98 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.