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The Middle Three
Competitions → Guatemala → San Lucas Open 2018

Competitions · Guatemala

San Lucas Open 2018

San Lucas Sacatepéquez, Sacatepéquez · 3 March 2018 · 12 events · 40 competitors · 71 personal bests

Jesser Armando Ramírez Diaz won five of the twelve events (5×5, 6×6, 7×7) and the closest final was the 2×2, won by Eder Alberto Samayoa Lopez by 1.11 seconds. 40 competitors produced 71 personal bests, 13 of which still stand today, and eleven people held a competitor card for the first time.

The moment

A national record

Dylan Rene Centeno Chevez set the 5×5 single national record: 1:23.34.

Five wins
Jesser Armando Ramírez Diaz — 5×5, 6×6, 7×7, Skewb, Square-1
1.11s
closest final — 2×2, Eder Alberto Samayoa Lopez over José Enrique Jiménez
71
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Gabriel Barrios10.3211.60
2×2Eder Alberto Samayoa Lopez3.103.19
4×4Gerson Alexander Urbina Gonzalez44.1044.56
5×5Jesser Armando Ramírez Diaz1:13.691:25.03
6×6Jesser Armando Ramírez Diaz2:04.602:14.49
7×7Jesser Armando Ramírez Diaz3:08.573:26.85
3×3 blindfoldedGabriel Barrios2:13.932:32.72
3×3 one-handedGabriel Barrios14.6416.69
MegaminxAlexander Batz56.291:05.38
PyraminxGabriel Barrios2.933.79
SkewbJesser Armando Ramírez Diaz3.945.42
Square-1Jesser Armando Ramírez Diaz11.6820.26

The PB harvest

71 set · 13 still standing

First-timers

Eleven people competed for the first time at this competition, joining the 26,076 people who made their debut in 2018. Start here explains what a first competition is like.

Records watch

10 regional records were set at this competition.

The field

40 competitors · 365 results · 12 events.

Everyone who competed

40 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.