Competitions · Italy
Rubik's FMC Italy 2025
Multiple cities · 23 November 2025 · 1 events · 31 competitors · 1 personal bests
Lorenzo Mauro won the 3×3 Fewest Moves with a 25.67. 31 competitors produced 1 personal bests, and two people held a competitor card for the first time.
The moment
The day's biggest improvement
Alessia Perdichizzi took a 3×3 Fewest Moves single of 31 moves down to 28 moves, 10 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Lorenzo Mauro | 24 moves | 25.67 |
The PB harvest
1 set · 1 still standing- Alessia Perdichizzi — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
First-timers
Two people competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
31 competitors · 31 results · 1 events.
Everyone who competed
31 competitors- Alessandro Nicolì
- Alessia Perdichizzi
- Alexandru Ignat
- Andrea Somma
- Carmela Gravano
- Chiara Marcucci
- Damiano Di Paola
- Dario Angelo Narbone
- Elisa Gasperotti
- Fabian Tomasović
- Francesco Negriolli
- Francesco Palma
- Gabriele Cappelletti
- Giacomo Daniele Corò
- Gianluca Placenti
- Ginevra Savina
- Giovanni Tramontano
- Glen Goh Wee Zhuan (吴洧全)
- Lorenzo Mauro
- Lorenzo Pettorossi
- Luca Dario Movila
- Matteo Provasi
- Mattia Rigo
- Nicolo David Lodato
- Pietro Gasparetto
- Riccardo Raciti
- Simone Cantarelli
- Tea Raimondi Vallesi
- Tommaso Raposio
- Vincenzo Maria Gammino
- Zaniel Timothy Durin
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.