Competitions · United States
Rocky Mountain FMC Championship 2026
Multiple cities · 15 August 2026 · 1 events · 28 competitors · 3 personal bests
Raymos Castillo won the 3×3 Fewest Moves with a 27.33. 28 competitors produced 3 personal bests, and three people held a competitor card for the first time.
The moment
The day's biggest improvement
Logan Day-Richter took a 3×3 Fewest Moves single of 43 moves down to 35 moves, 19 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Raymos Castillo | 25 moves | 27.33 |
The PB harvest
3 set · 3 still standing- Brady Lawrence — 3×3 Fewest Moves single 30 moves: into the top 14.8% of the event's history.
- Logan Day-Richter — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.
- Austin Lee Gagnon — 3×3 Fewest Moves single 41 moves: into the top 51.8% of the event's history.
First-timers
Three people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
28 competitors · 28 results · 1 events.
Everyone who competed
28 competitors- Austin Chang
- Austin Lee Gagnon
- Brady Lawrence
- Brayden Wroten
- Cade Beck
- Canyon Pettitt
- Elias Grayman
- Elliot Pimentel
- Garrett Webster
- Ge Shi (石歌)
- Isaac Myers
- Jamie King
- Kian Cline
- Kristina Lim
- Logan Day-Richter
- Luke Meszar
- Matthew Low
- Miles Walcott
- Moses Grayman
- Parker Larson
- Rachel Joy Peterson
- Raymos Castillo
- Rustin Haderlie
- Stanley Bliss
- Stone Amsbaugh
- Theodore Woo
- TJ Kelly
- Ty Baird
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.